The Gamification of Society: Towards a Gaming Regime?

The Gamification of Society: Towards a Gaming Regime?

Stéphane Le Lay, Emmanuelle Savignac, Jean Frances, Pierre Lénel, (eds)
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The applications of gamification and the contexts in which game elements can be successfully incorporated have grown significantly over the years. They now include the fields of health, education, work, the media and many others. However, the human and social sciences still neglect the analysis and critique of gamification.

Research conducted in this area tends to focus on game objects and not gamificationÂs logic as its ideological dimension. Considering that the game, as a model and a reference, laden with social value, deserves to be questioned beyond its objects, The

Gamification of Society gathers together texts, observations and criticisms that question the influence that games and their Âmechanics have on wider society. The empirical research presented in this book (examining designers practices, early childhood, political action, the quantified self, etc.) also probes several different national contexts – those of Norway, Belgium, the United States and France, among others.

Tahun:
2021
Edisi:
1
Penerbit:
Wiley-ISTE
Bahasa:
english
Halaman:
224
ISBN 10:
178630645X
ISBN 13:
9781786306456
File:
PDF, 3.72 MB
IPFS:
CID , CID Blake2b
english, 2021
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